Message Passing Algorithms for Graphical Games
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چکیده
My intention is to better understand message passing methods and algorithms so that I can develop and implement an algorithm to solve for a Nash equilibrium on a hypergraph (a graph in which the edges can contain more than two vertices). Although hypergraphs can be mapped to the space of bipartite graphs (by setting one part of the bipartite graph to be vertices and the other part to be edges in the hypergraph and then connecting hypergraph vertex i to hypergraph edge j with the edge in the bipartite graph (i, j) if the hyperedge j contains vertex i), this mapping would not make for a natural transition from the original algorithms that have been put forth. Looking at hypergraphs is important for graphical games because this allows for the possibility of more than two players to be directly involved in a game with each other (as opposed to having each game only involving two players).
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تاریخ انتشار 2010